![]() Not only do you have absolutely no control over these party members, but you also have to factor in friendly fire alongside their unfortunate suicidal tendencies. However, like with a lot of aspects of Weird West, this mechanic is a little inconsistent. You can also recruit up to two NPCs to follow you until the bitter end, so long as you can keep them alive long enough. For example, you’ll be able to shoot an oil canister to cause an explosion or throw a water barrel to dispel a fire. Weird West does, however, do an excellent job at incorporating the environment with combat. Unfortunately, combat overall feels rather cumbersome due to imprecise shooting and the aforementioned inconsistent enemy AI behaviour. Further progression into the game rewards you with special skills as well as a “bullet-time” mode which is fairly self-explanatory. You can equip a range of different weapons, from pistols and machetes to rifles and shotguns. Weird west game full#Should you choose to ignore stealth and instead engage in full combat, then expect an experience more akin to a top-down real-time twin-stick shooter. “Combat feels rather cumbersome due to imprecise shooting and inconsistent enemy AI behaviour.” However, it becomes increasingly frustrating on higher ones since it only takes a handful of bullets to see you dead. This is somewhat manageable on lower difficulties. Once one enemy is triggered, all the other ones will come flocking in and unload bullets on you faster than you can react. One minute they’re noticing you from a mile away, the next they’ll barely give you the time of day despite being stood toe-to-toe. To make matters worse, the distance from which enemies can spot you is incredibly inconsistent. While stealth works mostly as intended, the problem lies with how fast and responsive enemies are when you accidentally break out of stealth. However, it is unlikely that that would occur during your playthrough considering how lacklustre and inconsistent the stealth mechanics have been implemented. You are not required to engage in combat, and can technically get through the entire game without killing a single person or enemy. To no one’s surprise, Weird West, like the developer’s previous games, offers you an impressive amount of freedom. Image Credit – WolfEye Studio “While stealth works mostly as intended, it is ruined by how fast and responsive enemies are when you accidentally break out of stealth.” However, it falls short one too many times to make it a truly recommendable experience. While it may not have the triple-A budget like the developer’s previous titles, Weird West mostly accomplishes what it sets out to do. Unlike their previous efforts, it utilizes an isometric top-down perspective that combines elements of a CRPG and a twin-stick shooter. It was set to be another immersive sim, only this time situated in a bizarre and supernatural rendition of the American wild west. I was ecstatic when I heard that ex-Arkane developers, who had worked on Prey and Dishonored, were opening a new studio and debuting their project, Weird West. I’ve always been enthralled by the immersive sim genre, as it puts the freedom of choice in the player’s hands. ![]()
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